更新时间2019-06-21 10:27:48
alen_invasion.py
import sys
import pygame
from settings import Settings
from ship import Ship
import game_functions as gf
def run_game():
# 初始化pygame、设置和屏幕对象
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# 创建一艘飞船
ship = Ship(screen)
# 开始游戏的主循环
while True:
gf.check_events(ship)
ship.update()
gf.update_screen(ai_settings, screen, ship)
# 监视键盘和鼠标事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# 每次循环时都重绘屏幕
screen.fill(ai_settings.bg_color)
ship.blitme()
# 让最近绘制的屏幕可见
pygame.display.flip()
run_game()
ship.py
import pygame
class Ship():
def __init__(self, screen):
"""初始化飞船并设置其初始位置"""
self.screen = screen
# 加载飞船图片并获取其外接矩形
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
# 将每艘新飞船放置在屏幕底部中央
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
# 移动标志
self.moving_right= False
self.moving_left = False
def update(self):
"""根据移动标志调整飞船的位置"""
if self.moving_right:
self.rect.centerx += 1
if self.moving_left:
self.rect.centerx -= 1
def blitme(self):
"""在指定位置放置飞船"""
self.screen.blit(self.image, self.rect)
game_functions.py
import sys
import pygame
def check_events(ship):
"""响应键盘和鼠标事"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
#向右移动飞船
ship.rect.centerx += 1
def update_screen(ai_settings, screen, ship):
"""更新屏幕上的图像,并切换到新屏幕"""
# 每次循环时都重绘屏幕
screen.fill(ai_settings.bg_color)
ship.blitme()
# 让最近绘制的屏幕可见
pygame.display.flip()
去CSDN上找找吧,前段时间我还在上面发布了我重构过的版本,可以参考